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Old Jan 14, 2006, 06:58 AM // 06:58   #1
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Default Write your idea for new expansion

Now we have an idea of how GW's expansion would work, lets write our own! It is more or less for fun, but write out ideas of your own stand along expansion. I will start with this:

----------------------------------------------------------
GW: Shatter

New Lands:

Ice Glass Sea:
Much like the frozen glacier of the poles. A place of deep freezing cold and sharp jagged icebergs. The sudden ice storm could spell death to unprepared traveler, if they don’t found shelter quickly. In is in a ring shape, that surround the Crying Sea.

Isle of Shatter Pride:
A floating city build on the Crying Sea and above the ruin of Artlanthra. Build by the last survivor from Artlanthra. While no where as grand as its former capital, it is still impressive, with magic that keep the coldness of Ice Glass Sea out.

Artlanthra:
A former city of glory, now a tomb deep under the Crying Sea. It is now a ruin, populated only by creature of the deep. However, magical aura emit from the inner city has preserver it from damage of the sea, as well as allow humans to breath in water as if on land.


New Profession:

Alchemist: One with specialty in creating potions and changing the property of the elements and energies. From the knowledge of their heritage, while incomplete, allow them to create and mutate Golems to fight for them.
A battery support type of class.

Sage: One with deep study of the world and dimensions. They are able to control the stars, turn back the time it self, and open gates to unknown.
A heavy nuker, as well as supportive teleportation, hexing/boosting, and bonding skills.

Story:

A long time ago, when even Orr is still young, exiting a vast kingdom of superior technology and knowledge. It is said with their Alchemy, they are able to create anything and everything, even life it self. But in their vain, they tried to create a god. The experiment fail, causing a chain of catastrophes that almost destroy all which they build. Its capital, the city of Artlanthra, also the site of their experiment, fall deep into the sea.

In time, some of their knowledge still survive and pass down. Isle of Shatter Pride is created to house the last people of Artlanthra, and has than becoming a thriving and powerful city. But all is not well.

The field that protected the Isle from the freezing cold is weaken little by little. The forces of undersea is gathering in an army. An unknown evil is trying to retrieve a powerful artifact from the sunken city, and to waken the secret that is hiding in side.

New Stuff:

Environmental Damage:
You will face challenge not only from the monster, but as well as from the Environments as well. Things like the Ice Storm in the Ice Glass Sea, that occur at random, forcing you to find shelters in the area quickly else face Health lost. Some of the under sea area also require you to find air bubbles to replenish your air supply.

PvPvE Battle:
A new arena structure. Not only do you need to concern about NPC monster, but also need to overcome the challenge from the other players.

Crafting:
The Alchemist of the Isle is also famous for their skill in crafting. More options to upgrade your slotted armor and weapons with gems. This “battery” type of upgrade allow you to improve your equipment for limit amount of time, before the need to recharge again with more gems. Also more visual armor addon to your existing armors.
-------------------------------------------------------
comments are welcome. Hope to see some good ideas as well. Maybe will write another one is people read it...









----------------------------------------
Quote:
Guild War: Dungeon
Journey downward, deep into the heart of the earth, and explore the mystery that hides within the shadow.


New Lands:

Various Tunnels, Mines, Caves, and Dungeon Rooms.

EverDark: The grand underground city, EverDark. The capital of Elroph’s Kingdom. Located in the middle of a large under ground sea, it’s the home to the Elroph’s four great ruling family. Build around a giant Stagsima, the city spiral upward. And the lower level is filled with channels that people use as roads and pathway (like Venetians). The middle level is fill with sloppy roads and building that were dig into the stone. Family gangs fighting on the street are often a common sight to see. The upper level holds the home to the 4 families, with towering towers and large fortified palace/mansions.

Everdark, and its surround sea/land, lies all under the Sun-shard Crystal Roof. It’s a glassy reflective crystal cover cave roof, with one giant Sun Crystal that lights up all around.

Falling Tear: Also know as The Hanging City. This Elroph city is build by carving into the large stalagtites that hang from the cave ceilings, inter connected by network of bridges.

Crystal Mine: A crystal mine, with its tunnel walls lined with crystals. Cause various effect to those who walk in it.

Hunted Drawven Halls: A once prosper Deep Drawf’s Hall, now empty and hunted. Fowl Undead Dwarfs now Linger in its Hall.

And More…


Story:

Sal’ Nobic, the once prime son to the monarch of the most powerful ruling house of Elroph Kindgom, along with his faction, was stripe of his power, and exiled in an inner family Coup de tat. He as come above the ground, seeking the help of guild machineries, to help him install back his power. Journey with him through the treacherous tunnels and deep caves and forgeten mines, making new friends and powerful enemies along the way, to reach the grand underground city of EverDark, where you can make new alliance with the other ruling houses, and play their game of intrigue and backstabbing. You will also find out about Sal’Nobic’s hidden agenda, as well as the secret enemies behind it all.

Family Feud: One of the major theme to the story of this chapter. You can part take quest and missions for each of the families, that earn you favors which you can unlock for specialize stuff, as well as more missions as you slowly gain their trust. In the end, you could even be “made” into the family. This means the stories, will play out with more of a “Mafia“ theme. Murder, Assassination, Shady Businesses deals, Kidnapping, Backstabbing, Betrayal, Intrigue, Turf War, Trust of the Family, Reputation, and Saving Face, all could be the motivations for quest and missions.

None Linear Story: While the Core plot line will stay much the same, should see several key points in the game where you could make choice, and its decision will effect you later on what you can do or not do in the game. This encourages more replay. Also can introduce in-mission decisions, where what you do in middle of a mission would effect its later outcome and ending to that mission.


New Profession:

- Heretic/Warlock - Dark magic and Demon summoner type

(unsure what other class would fit... but maybe...)
- Fencer/Duelist - Spaming melee, Area Control, Taunting type
- Engineer - bombs and muskets
(suggestions?)

New Race:
Elrophs: Gray-blueish skin, pupils-less eyes, silver white hairs, with small streaking horns and un-rounded ear, usually have a smaller frame body. Very much like a Dark Elf.


New Pets:
Giant Rat, Deep Lizard (bipedal, like a Raptor), Vampire Bat, Panther.



New Features:
  • Dynamic Lighting Effect: Learn the fear of darkness. In the depth of earth, the darkness often become one of the biggest enemy that a surface dweller would face. Limited sight add on to the surprise factors when facing enemies and monsters in such environments. (would also cover the mini maps) However, you (or a team mate) can carry torches or lamps to allow you to see better (but don’t go too far from the light), and magical means could also give you constant lights or night vision eyes.
    Also many locations in the Deeps are also well lighted by glowing Mushrooms, Sparkling Crystals, illuminating Light-Flies, floating lavas, and the Sun-shard Crystal Roof.
  • Play as Elrophs: Allow you to play as a Elroph Character. (with its own mix of professions and attributes)
  • Random Door Ways, Entrance, and Openings: With the countless tunnels and caveways that exisit in the Deep, its no wonder that some are bound to be forgotten. In certain part of the exploration areas, you could encounter randomly appeared passage ways (that is not there before, nor would be there again) that would lead to rooms and dungeons and different events. (something like http://www.guildwarsguru.com/forum/s....php?t=3007106)
  • Massive Environmental Scripted Boss Battle: Bosses will be bigger and meaner, with more scripts that ensure more unique battles. (more on it later)
  • Randomly Generated Dungeon: A special area (not mission or exploration or arena) that will generate different type of dungeon each you and your group enters.
  • Additional utilization of Character’s skill/attributes in a none combat situation: (more on that later)
  • PvPvE Dungeon Game:
    http://www.guildwarsguru.com/forum/s...d.php?t=136314
--------------------------------------------------

Wrote this one around 5-10-06, that was posted in another thread. Also Putting a Copy here for me to easier to find.

Last edited by actionjack; May 11, 2006 at 05:41 AM // 05:41..
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Old Jan 14, 2006, 09:13 AM // 09:13   #2
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Quote:
Originally Posted by actionjack
Now we have an idea of how GW's expansion would work, lets write our own! It is more or less for fun, but write out ideas of your own stand along expansion. I will start with this:

----------------------------------------------------------
GW: Shatter

New Lands:

Ice Glass Sea:
Much like the frozen glacier of the poles. A place of deep freezing cold and sharp jagged icebergs. The sudden ice storm could spell death to unprepared traveler, if they don’t found shelter quickly. In is in a ring shape, that surround the Crying Sea.

Isle of Shatter Pride:
A floating city build on the Crying Sea and above the ruin of Artlanthra. Build by the last survivor from Artlanthra. While no where as grand as its former capital, it is still impressive, with magic that keep the coldness of Ice Glass Sea out.

Artlanthra:
A former city of glory, now a tomb deep under the Crying Sea. It is now a ruin, populated only by creature of the deep. However, magical aura emit from the inner city has preserver it from damage of the sea, as well as allow humans to breath in water as if on land.


New Profession:

Alchemist: One with specialty in creating potions and changing the property of the elements and energies. From the knowledge of their heritage, while incomplete, allow them to create and mutate Golems to fight for them.
A battery support type of class.

Sage: One with deep study of the world and dimensions. They are able to control the stars, turn back the time it self, and open gates to unknown.
A heavy nuker, as well as supportive teleportation, hexing/boosting, and bonding skills.

Story:

A long time ago, when even Orr is still young, exiting a vast kingdom of superior technology and knowledge. It is said with their Alchemy, they are able to create anything and everything, even life it self. But in their vain, they tried to create a god. The experiment fail, causing a chain of catastrophes that almost destroy all which they build. Its capital, the city of Artlanthra, also the site of their experiment, fall deep into the sea.

In time, some of their knowledge still survive and pass down. Isle of Shatter Pride is created to house the last people of Artlanthra, and has than becoming a thriving and powerful city. But all is not well.

The field that protected the Isle from the freezing cold is weaken little by little. The forces of undersea is gathering in an army. An unknown evil is trying to retrieve a powerful artifact from the sunken city, and to waken the secret that is hiding in side.

New Stuff:

Environmental Damage:
You will face challenge not only from the monster, but as well as from the Environments as well. Things like the Ice Storm in the Ice Glass Sea, that occur at random, forcing you to find shelters in the area quickly else face Health lost. Some of the under sea area also require you to find air bubbles to replenish your air supply.

PvPvE Battle:
A new arena structure. Not only do you need to concern about NPC monster, but also need to overcome the challenge from the other players.

Crafting:
The Alchemist of the Isle is also famous for their skill in crafting. More options to upgrade your slotted armor and weapons with gems. This “battery” type of upgrade allow you to improve your equipment for limit amount of time, before the need to recharge again with more gems. Also more visual armor addon to your existing armors.
-------------------------------------------------------
comments are welcome. Hope to see some good ideas as well. Maybe will write another one is people read it...
This sounds way cool! I will put together something later, for surely someone as great as me must be the creator of an expansion
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Old Jan 14, 2006, 09:30 AM // 09:30   #3
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i want 1 and 2 hand monk staffs with the attribute healing and protection.
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Old Jan 15, 2006, 01:00 PM // 13:00   #4
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Quote:
Originally Posted by actionjack
GW: Shatter

New Lands:

Ice Glass Sea:
Much like the frozen glacier of the poles. A place of deep freezing cold and sharp jagged icebergs. The sudden ice storm could spell death to unprepared traveler, if they don’t found shelter quickly. In is in a ring shape, that surround the Crying Sea.

Isle of Shatter Pride:
A floating city build on the Crying Sea and above the ruin of Artlanthra. Build by the last survivor from Artlanthra. While no where as grand as its former capital, it is still impressive, with magic that keep the coldness of Ice Glass Sea out.

Artlanthra:
A former city of glory, now a tomb deep under the Crying Sea. It is now a ruin, populated only by creature of the deep. However, magical aura emit from the inner city has preserver it from damage of the sea, as well as allow humans to breath in water as if on land.


New Profession:

Alchemist: One with specialty in creating potions and changing the property of the elements and energies. From the knowledge of their heritage, while incomplete, allow them to create and mutate Golems to fight for them.
A battery support type of class.

Sage: One with deep study of the world and dimensions. They are able to control the stars, turn back the time it self, and open gates to unknown.
A heavy nuker, as well as supportive teleportation, hexing/boosting, and bonding skills.

Story:

A long time ago, when even Orr is still young, exiting a vast kingdom of superior technology and knowledge. It is said with their Alchemy, they are able to create anything and everything, even life it self. But in their vain, they tried to create a god. The experiment fail, causing a chain of catastrophes that almost destroy all which they build. Its capital, the city of Artlanthra, also the site of their experiment, fall deep into the sea.

In time, some of their knowledge still survive and pass down. Isle of Shatter Pride is created to house the last people of Artlanthra, and has than becoming a thriving and powerful city. But all is not well.

The field that protected the Isle from the freezing cold is weaken little by little. The forces of undersea is gathering in an army. An unknown evil is trying to retrieve a powerful artifact from the sunken city, and to waken the secret that is hiding in side.

New Stuff:

Environmental Damage:
You will face challenge not only from the monster, but as well as from the Environments as well. Things like the Ice Storm in the Ice Glass Sea, that occur at random, forcing you to find shelters in the area quickly else face Health lost. Some of the under sea area also require you to find air bubbles to replenish your air supply.

PvPvE Battle:
A new arena structure. Not only do you need to concern about NPC monster, but also need to overcome the challenge from the other players.

Crafting:
The Alchemist of the Isle is also famous for their skill in crafting. More options to upgrade your slotted armor and weapons with gems. This “battery” type of upgrade allow you to improve your equipment for limit amount of time, before the need to recharge again with more gems. Also more visual armor addon to your existing armors.
This looks like a really interesting thread...I may be newer to the Forums here, but I think I'll try and make something like this up a little later...
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Old Jan 16, 2006, 10:39 PM // 22:39   #5
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Got inspired while replying to another post... so I will quickly write it down here... don't mind if it is not detail. Maybe I will fill it up later (and alot of it come from King Symeon's post)
----------------------------------------
GW: Arena

New Land:
A giant Gladiator Arena at its center. (but several smaller one all around)

New Profession:

Savage - Hulk smash type of character

??

Story: Blah. You are a Gladiator...

New Stuff

-PvE Arena: Fight group of monsters
-Player Veiw Battle: Sit in the stance and watch other die
-More Arena Type: more the more fun
-Arena Levels: Differnt type of arean for differnt levels.

This would be one aim more toward PvPers.
One of the Major thing is that you can create a PvPE character, one that live in the Arena. A new character of this type will quickly reach lv 5 (after some turitorial missions and such), and they will earn a new type of exp/gold, similar to that of fame. As they battle more in their "Rings" against equal level Players or Mobs or "Bots", they will earn more "fame", which allow them to buy better equipment and skills (but their level will not change), and eventually move on to "Ring 2"... which will have its level change and cap at lv 10... and so on.. till reach of Lv 20. Also will have quest and some story line as well to follow. This combination of PvP and PvE allow both player to enjoy each aspect of it. A PvP player can better "train up" his character with out the need of any PvE at all, and all of it is contain inside the Arena Space, and at reach end level.. can earn his "freedom" and allow to explore outside to the PvE zone if he/she want. An Outside PvE character can also particpate in some of the Arena as well.
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Old Jan 16, 2006, 11:46 PM // 23:46   #6
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Quote:
Originally Posted by IMehler
i want 1 and 2 hand monk staffs with the attribute healing and protection.
Smiting Offhand anyone?
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Old Jan 16, 2006, 11:59 PM // 23:59   #7
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Maybe a "Warlock" and he has a little summon fiend guy, much like Charm Animal for Rangers. Looks like a Necro/Ele but more EVIL!

And the other class would be...um...to steal the idea from someone I seen in Sardelac, the Tactician. Specializing in shouts that boost allies and things like that, the leader of the battlefield.

And it would take place in the...desert. That Crystal Desert is a lot bigger than what we have now, and this expansion would take place East of Ascalon and the desert. Adding a bit more to Ascalon as well as a large chunk of the desert. It would have other areas as well, but the focus of the expansion would be the desert.

Expect to see more Sand Wurms, Forgotten, Enchanted Armors, etc. More ghostly fellows. Possibly a new evil menace threatening to enslave the ghosts, enchanted and forgotten and to continue its quest right up into Ascalon. Perhaps meet some of our friends from Ascalon again, Warmaster Grast, etc.

And it would add more Crystalline weapons into the game, especially more Crystalline sword drops.

Sorry didn't make it very organized, but I'm dying. From exhaustion, must rest.
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Old Jan 18, 2006, 12:06 AM // 00:06   #8
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I want PVE separated from PVP. So PVE can grow, level higher, find new and better stat gear, unlimited missions/quests given by NPC's that will be random forever and always. Something always to strive for, some goal to always obtain. I'm tired of playing inside BOXES and that's what these online mmo's and mmorpgs turn into BOXes. Bring a Daggerfall type of game world to the online community. Daggerfall was never ending even after you completed the main story you could quest forever with random quests/missions. Add FAME to this part of the game for completing quests/missions. Add difficulty of quests/missions, do you want easy 1 pt of fame, do you want normal 2pts of fame, do you want harder 5pts of fame, do you want impossible 10pts of fame. Then make a leader board with the top 100 famers by the amount of TIME PLAYED....yesssss by the amount of TIME PLAYED, therefore casual players can reach the Fame boards as well (example if they get 10pts in an hour vs the no lifer who gets 100 fame in 10 hours they will be equal according to time played 10/1 and 100/10). Add one pvp area in the center of the world for relic fighting. A 24/7 pvp area where each faction (could be more than 2, perhaps even 4 fight daily and nightly for the relic and whoever has the relic at the end of a 24 hour period for the next 24 hours gets bonuses for merchant trade and then of course a fame point per kill. Although if you DIE you LOSE a fame point, but, never go into the negative. Add personal character enhancements like AA's, where once you've reached the max level for that expansion you can put your experience into unlimited AA's, for bonuses to combat or trading with merchants or regneration of hps and energy, like EQ does it. But, the one difference I wouldn't allow that EQ does is taking these AA's into the PVP game. Nope, the pvp game should remain as balanced and equal as it can WITHOUT INTERFERING with the PVE game, while the enhancements would be given to the PVE players as new expansions came out.

I would also implement anyone who uses WTB/WTS or any form of trading in the General chat will be booted for 72 hours the first time. 168 hours the 2nd time and permanent ban the 3rd time. I would have applicants for a GAME GUIDE in EVERY DISTRICT to monitor this on a daily basis and for their work give them a special weapon or item of their choice. They would also monitor language as well. Any NOOB comments 72 hour ban 1st time, 168 hour ban 2nd time and permanent ban the 3rd time. No one under the age of 21 would be allowed to guide though. And they would be heavily screened, checking past work history, references, credit reports heh drug testing. (smile) I would be more prone to accept people in their 30's plus here as well and females since they have more of a tolerance and compassion and understanding as opposed to male dominant types who think because they have a title they are gods. I would monitor the guides equally as well by someone instaff that it would become their primary job to see how much banning activity these guides are doing and always must have a screenshot report that is time stamped and look for photoshopped screenshots as well. And of course they would never have full rights to banning, only deliver the source and the staff member(s) would decide if the ban was in order. But, in the case of WTB/WTS in general chats and NOOB this and NOOB that or just generally disrupting a zone or trolling, there would most likely be no question on those.

Ahhh this would be the perfect game world. But, alas still no one has made it yet. GW's came close but the combined the PVE to PVP and that was a major mistake. It could have been the best online experience ever with unlimited play value. But, alas it fails. (sigh)
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Old Jan 18, 2006, 12:20 AM // 00:20   #9
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A new type of caster who does not have any weapons, but that can have 250 (or a fair amount) of total attribute points.

A new land in which enemies have duel elites, like ancient skales, on top of two classes.
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Old Jan 18, 2006, 02:08 PM // 14:08   #10
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Actually, I will keep it simple as possible.

Vote For ActionJack to be hired by ANET!
/voted in favor of AJ's hiring!
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Old Jan 18, 2006, 02:18 PM // 14:18   #11
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An idea for the ice glass sea. If too many people are in a hub there the ice can crack and everyone falls into the water. Drowning optional
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Old Jan 18, 2006, 02:34 PM // 14:34   #12
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Quote:
Originally Posted by Deathqueen
I want PVE separated from PVP. So PVE can grow, level higher, find new and better stat gear, unlimited missions/quests given by NPC's that will be random forever and always. Something always to strive for, some goal to always obtain. I'm tired of playing inside BOXES and that's what these online mmo's and mmorpgs turn into BOXes. Bring a Daggerfall type of game world to the online community. Daggerfall was never ending even after you completed the main story you could quest forever with random quests/missions. Add FAME to this part of the game for completing quests/missions. Add difficulty of quests/missions, do you want easy 1 pt of fame, do you want normal 2pts of fame, do you want harder 5pts of fame, do you want impossible 10pts of fame. Then make a leader board with the top 100 famers by the amount of TIME PLAYED....yesssss by the amount of TIME PLAYED, therefore casual players can reach the Fame boards as well (example if they get 10pts in an hour vs the no lifer who gets 100 fame in 10 hours they will be equal according to time played 10/1 and 100/10). Add one pvp area in the center of the world for relic fighting. A 24/7 pvp area where each faction (could be more than 2, perhaps even 4 fight daily and nightly for the relic and whoever has the relic at the end of a 24 hour period for the next 24 hours gets bonuses for merchant trade and then of course a fame point per kill. Although if you DIE you LOSE a fame point, but, never go into the negative. Add personal character enhancements like AA's, where once you've reached the max level for that expansion you can put your experience into unlimited AA's, for bonuses to combat or trading with merchants or regneration of hps and energy, like EQ does it. But, the one difference I wouldn't allow that EQ does is taking these AA's into the PVP game. Nope, the pvp game should remain as balanced and equal as it can WITHOUT INTERFERING with the PVE game, while the enhancements would be given to the PVE players as new expansions came out.

I would also implement anyone who uses WTB/WTS or any form of trading in the General chat will be booted for 72 hours the first time. 168 hours the 2nd time and permanent ban the 3rd time. I would have applicants for a GAME GUIDE in EVERY DISTRICT to monitor this on a daily basis and for their work give them a special weapon or item of their choice. They would also monitor language as well. Any NOOB comments 72 hour ban 1st time, 168 hour ban 2nd time and permanent ban the 3rd time. No one under the age of 21 would be allowed to guide though. And they would be heavily screened, checking past work history, references, credit reports heh drug testing. (smile) I would be more prone to accept people in their 30's plus here as well and females since they have more of a tolerance and compassion and understanding as opposed to male dominant types who think because they have a title they are gods. I would monitor the guides equally as well by someone instaff that it would become their primary job to see how much banning activity these guides are doing and always must have a screenshot report that is time stamped and look for photoshopped screenshots as well. And of course they would never have full rights to banning, only deliver the source and the staff member(s) would decide if the ban was in order. But, in the case of WTB/WTS in general chats and NOOB this and NOOB that or just generally disrupting a zone or trolling, there would most likely be no question on those.

Ahhh this would be the perfect game world. But, alas still no one has made it yet. GW's came close but the combined the PVE to PVP and that was a major mistake. It could have been the best online experience ever with unlimited play value. But, alas it fails. (sigh)

K, I havn't read this whole post because it burned my eyes, but I want to point out a couple of things.

First of all, ArenaNET is a business, they can't go around banning every idiot or these idiots will either a) attempt to make ArenaNET's life even more miserable by doing stupid things and trying to find out ways to hack (I mean, look what happened to Diablo games.. blah) or b) they will just stop buying the game, and since this isn't based on a monthly subscription, if they banned every idiot, atleast half of their profit will be gone.

Secondly, the combination of PvE and PvP was an excellent idea, and I cannot wait for Factions which will do this even more. The thing is, although PvE and PvP are combined in a sense (you can use pve characters in pvp, and in factions there will be even more pvp things but I'll get to that in a second), PvE and PvP have a big thick line that seperates the hardcore PvE'ers and the hardcore PvP'ers. Essentially splitting most of the community apart. Even the casual gamers are split apart into two groups. The group that has had some luck at PvP and eventually gets good at it, or the other group who decides to try out the Arenas, fails miserably, and vows to never play PvP again.

The beauty of Factions tho, is that, PvP is being added to the PvE section of the game in a casual way. Sure there's still going to be the hardcore PvP'ers, but since PvP is being further intertwined with the PvE world (territorial gaining, some missions will have Secondary Bonuses that have PvP play), then that means that all the casual gamers are going to be able to have a smoother transition and introduction to the PvP realm (Even the tutorials about calling targets will help establish the newer gamers in PvP).

Moving on though, I've been strictly a PvE'er for the past 6 months and am just getting into PvP. Sure, I lose horribly on a consistent basis, but I'm still having fun (okay, I've made it to TA from CA once.. that was nice ). And since I still play PvE for the most part, I am still going to disagree with the things you've said. Namely that of unlimited (random) quests along with raising the level.

The unlimited quests could be interesting, but the sole fact that the coding for these random quests will most likely be as vague as possible to allow as many possibilities will just ruin it for me. For example. Say that one quest in the desert was randomly, kill 2 minotaurs. Would it be fair for the next person who got it that it would randomly be, kill 15 Losaru? No it wouldn't.

Unlimited, random, quests will not only annoy people who are looking for a group to do a quest (because if every quest is different, why will people want to join a group with people who do not have a common quest? There will be even more use of henchies if they did this), but it will also annoy the Hardcore PvE'ers who are also generally completists, who must complete every mission, every bonus, every side-quest, get every bit of armor, etc. If there's unlimited quests, what exactly are they going to strive for? They will just get bored.

That said, adding new, common to everyone, missions and quests is in no way a bad thing, just making everything random is more suited for say, Elder Scrolls or Fable (single-player rpgs).

Moving on,
ArenaNET will NOT increase the level cap. At first I kinda wish they did, but that will throw everything out of whack. This game is by far the most balanced MMORPG (yea yea, CO-RPG, but I see it more as a MMORPG) that I have ever played. Sure there are flavour of the week builds, and builds that need to be balanced (spirit spam was pretty brutal, iway is annoying..). But people eventually (95% of the time) are able to come up with ways to counter these builds.

The thing about the balance of this game, is that it's all about a player's skill level, and not about the player's actual level. You won't see any level 40's who have way too much time on their hands playing against casual people trying out pvp who could in this example, be level 20-30.

The only thing the levels stand for in this game, is pretty much the tutorial. Hell, I even tend to see people in the desert, shiverpeaks, and fire islands who have no idea what they're doing. Those are the ones who for the most part lose at thunderhead keep 12 times before finally realizing what needs to be done in it, or they just get lucky with guildmates or people who know what they're doing. - Just to point out, I'm 3 for 3 with that mission, just by using my head and knowing about chokepoints, as well as making sure every team member knows what they're doing and when to do it. (2 people using catapults, 1 warrior, 1 healer, and preferably 1 trapper at each gate seems to work everytime) The trapper can be swapped with even a nuker, mesmer or necro, but I havn't tested this out fully.

I was first introduced to choke-points on Dunes, I mean, that bridge and gate, if you see people running to concentrated points, it's easy to know what you can do about it (trap, nuke, focus fire, etc).


But yea, I went kind of out to left field that last bit. All I'm trying to get across is that a higher level cap is not needed, especially since Factions is going to have enough PvE content for post level 20 play. Like haven't you even read about the special quests and missions you get to do in PvE in Factions, and get rated for them? I think this will involve guilds too.

ALAS, you will not see your version of a mmorpg that is idiot-free and just "perfect" in your sense. Unlimited quests is NOT perfect, but that's just my opinion.


(note to mods, I'm not trying to sound like I'm flaming him, but if you think so, you can edit whatever it is you want. I'm just disagree-ing with him harshly because he seems to know everything about mmorpgs)


Oh, just read another bit of your post, and I really think that a fame idea would be great for pve when it comes to quests and missions and harder pve portions, but losing fame when you die? That will even further seperate the elitests from the casual gamers. It'd be just like tombs, if not worse, since people will be scared and force others to show off their rank emote or fame prior to be let into the group.

Just my 2 cents. ArenaNET knows what they're doing. If you dislike the game that much, just either play whatever side of the game you like (pvp or pve), and just leave it be.

Besides, one of the developers even said that if you do not want to do PvP, you do not have to, PvE'ers are not forced into any unwanted PvP, the combination of the two is just for people who either already like both, or the people from either side who want to try the other side of the game.


But anyways, I'm gonna guess that this post was a bit on the long side.
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Old Jan 18, 2006, 05:35 PM // 17:35   #13
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While debats of level cap and PvE vs PvP is lovely... its not the main purpose to that this thread is about.... this thread is about /signing me to be hire to anet...... oh wait.. thats not right...
This thread is about writing and C&Cother's idea about futre expansion in a more organize manner. Thus if you want something that seperate PvE and PvP, write a expansion write up about it.
__________________________________________________ __

Other ideas in mind are...

GW:War (big battles)
GW: Deep Dungeon (Dungeons and caves)
GW: Sea (ships and sea battle)

... and more?

Last edited by actionjack; Jan 18, 2006 at 06:05 PM // 18:05..
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Old Jan 18, 2006, 07:35 PM // 19:35   #14
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Okay well, I shall critique your ideas then.

- Shatter sounds good as it could have a bit of everything like Factions.
- Arena does not sound good as a chapter based on one aspect that only 50% of people will like would be stupid. If Say, Arena and War and Sea were all combined it might be worth $50.

The thing is though, ArenaNET isn't making chapters that are only a few areas the size of Sorrow's Furnace. They are essentially making a whole new game with added professions and skills. The world is apparently the size of the first one, if not bigger, so adding just a few areas would just be.. Everquest-ish.. :\
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Old Jan 18, 2006, 07:58 PM // 19:58   #15
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dream,dream, dream nice ideas, i like some!!!
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Old Jan 19, 2006, 06:32 AM // 06:32   #16
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Try GW: Shadow

New Place: The Orrian (now non-existent) Peninsula
Lots of undead and demony types. Probably a good place to hold the ending for a return of the (rather stupid) Litch.

New Classes:
Druid: A class that can produce healing ITEMS and independently summon minions without manipulating a corpse.

Mercenary:
A warrior that has less armor but has access to faster movement and dodge skills (the primary attribute is "Windrunning").

Ok, I think the Mercenary looks kinda like the Assassin, only with more strength and less avoid abilities. Bleh, oh well, I tried.

Edit: suddenly, I realize that my "Druid" looks like actionjack's "Alchemist" o_0 dangit!

Last edited by Vnewbie; Jan 19, 2006 at 06:34 AM // 06:34..
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Old Jan 25, 2006, 08:10 AM // 08:10   #17
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Quote:
Originally Posted by Blair46
Okay well, I shall critique your ideas then.

- Shatter sounds good as it could have a bit of everything like Factions.
- Arena does not sound good as a chapter based on one aspect that only 50% of people will like would be stupid. If Say, Arena and War and Sea were all combined it might be worth $50.
Somehow this comment has been bothering me for while. Arena was only briefly written, but was taken as if I couldn't develop it to more detail. Well, there you go.

GW: Arena

New Land:
Dead Land: A vast dry up lake bed, an area of flat desert (but with out the sand) with some canyons. Think of badland in Mad Max. Home to tribes of savages.

Bone Valley: Pretty much a valley made of animal bones. Used to be a graveyard for some giant ancient beast, over time the whole place become a place of bones. It is between Deadland and Romthia.

Romthia: The home land of Romthians. A green hilly country. Style of Roman builds and art work.

City of Honorgloria: A large city most recognizable for the Grand Arena located in the center. The Grand Arena is a very large structure build by the Romthians (a Roman like civilization that enjoy the entertainment of Arena battles, more on them in other expansions) The Arena it self is like a mini city of its own, which can house armies and decorated to be like any location. Beside the Central one, it is also sub-divided into several smaller ones. Only the greatest champion can be allow into the Central Area. The cities actives revolve around the Grand Arena.


New Profession:

Savage – A super hard hitting warrior that can wield two-hand weapons. Use own blood to fuel its rage as it bash heads.

Shaman – One who is attuned to the dead spirit. Somewhat like a Necromancer and Mesmer, have skills a allow you to leave your body, as well as still operate even if you are dead.

Commander – Dress like a Roman legionnaire, this class offer great team support skills while having several abilities that allow them to communicate and order their team mates better in battle.

Story: The story start with you as an inhabitant of Deadland, where you are fighting other tribes for survival (often settle through small group pit fighting). However, in the end, with help of the Romthian Legions, a rivial tribe conquers yours. The Legion took away a precious artifact that your tribe has been protecting for ages, and you become a slave. You must fight back, save your people, and enter into the Romthian Arena as a Gladiator to win back the artifact. Of course you will also make new friends, as well as new enemies as you advance through different stage of arena, and learn the dark secret behind the power of artifact.

New Stuff

-PvE Arena: Fight group of monsters
-Player Veiw Battle: Sit in the stance and watch other die
-More Arena Type: Beside deathmatch, also have things like Race and other sporting type.
-Arena Gambling?
-Arena Levels: Differnt type of arena for different levels. More Arena maps, from a pit, to a grand Arena that you can hear the sound of crowd cheering.
-Arena Rankboard- a Board that keep the recoard of the top people and thier impressive deeds and scores. Leave your name in the mark of Arena Champions.
-Faction Earn only stuff, such as special armor, head gear, titles, collecties etc.
-New armor, monster, weapons, etc.

This would be one aimed more toward PvPers. (of couse PvEer still would be able to enjoy the story and PvE Arena combats)

One of the Major thing is that you can create a PvPE character (beside the typical PvE and PvP characters, but will only be exlusive for this chapter only), one that live in the Arena. A new character of this type will quickly reach lv 5 (after some turitorial missions and such), and they will earn a new type of exp/gold, similar to that of fame. As they battle more in their "Rings" against equal level Players or Mobs or "Bots", they will earn more "fame", which allow them to buy better equipment and skills (but their level will not change), and eventually move on to "Ring 2"... which will have its level change and cap at lv 10... and so on.. till reach of Lv 20. Also will have quest and some story line as well to follow. This combination of PvP and PvE allow both player to enjoy each aspect of it. A PvP player can better "train up" his character with out the need of any PvE at all, and all of it is contain inside the Arena Space, and at reach end level.. can earn his "freedom" and allow to explore outside to the PvE zone if he/she want. An Outside PvE character can also particpate in some of the Arena as well.
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Old Jan 25, 2006, 08:32 AM // 08:32   #18
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Those are some great ideas and Actionjack seems to have a lot them. Maybe someone should work for Anet and make them come true eh? Great ideas! I hope Anet will see this and if anyone hasn't mention this, how about a Horsemen as a profession? A fighter who rides a horse while fighting monters and using a weapon such as a lancer.
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Old Jan 25, 2006, 04:57 PM // 16:57   #19
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Quote:
Originally Posted by actionjack
Somehow this comment has been bothering me for while. Arena was only briefly written, but was taken as if I couldn't develop it to more detail. Well, there you go.

GW: Arena

New Land:
Dead Land: A vast dry up lake bed, an area of flat desert (but with out the sand) with some canyons. Think of badland in Mad Max. Home to tribes of savages.

Bone Valley: Pretty much a valley made of animal bones. Used to be a graveyard for some giant ancient beast, over time the whole place become a place of bones. It is between Deadland and Romthia.

Romthia: The home land of Romthians. A green hilly country. Style of Roman builds and art work.

City of Honorgloria: A large city most recognizable for the Grand Arena located in the center. The Grand Arena is a very large structure build by the Romthians (a Roman like civilization that enjoy the entertainment of Arena battles, more on them in other expansions) The Arena it self is like a mini city of its own, which can house armies and decorated to be like any location. Beside the Central one, it is also sub-divided into several smaller ones. Only the greatest champion can be allow into the Central Area. The cities actives revolve around the Grand Arena.


New Profession:

Savage – A super hard hitting warrior that can wield two-hand weapons. Use own blood to fuel its rage as it bash heads.

Shaman – One who is attuned to the dead spirit. Somewhat like a Necromancer and Mesmer, have skills a allow you to leave your body, as well as still operate even if you are dead.

Commander – Dress like a Roman legionnaire, this class offer great team support skills while having several abilities that allow them to communicate and order their team mates better in battle.

Story: The story start with you as an inhabitant of Deadland, where you are fighting other tribes for survival (often settle through small group pit fighting). However, in the end, with help of the Romthian Legions, a rivial tribe conquers yours. The Legion took away a precious artifact that your tribe has been protecting for ages, and you become a slave. You must fight back, save your people, and enter into the Romthian Arena as a Gladiator to win back the artifact. Of course you will also make new friends, as well as new enemies as you advance through different stage of arena, and learn the dark secret behind the power of artifact.

New Stuff

-PvE Arena: Fight group of monsters
-Player Veiw Battle: Sit in the stance and watch other die
-More Arena Type: Beside deathmatch, also have things like Race and other sporting type.
-Arena Gambling?
-Arena Levels: Differnt type of arena for different levels. More Arena maps, from a pit, to a grand Arena that you can hear the sound of crowd cheering.
-Arena Rankboard- a Board that keep the recoard of the top people and thier impressive deeds and scores. Leave your name in the mark of Arena Champions.
-Faction Earn only stuff, such as special armor, head gear, titles, collecties etc.
-New armor, monster, weapons, etc.

This would be one aimed more toward PvPers. (of couse PvEer still would be able to enjoy the story and PvE Arena combats)

One of the Major thing is that you can create a PvPE character (beside the typical PvE and PvP characters, but will only be exlusive for this chapter only), one that live in the Arena. A new character of this type will quickly reach lv 5 (after some turitorial missions and such), and they will earn a new type of exp/gold, similar to that of fame. As they battle more in their "Rings" against equal level Players or Mobs or "Bots", they will earn more "fame", which allow them to buy better equipment and skills (but their level will not change), and eventually move on to "Ring 2"... which will have its level change and cap at lv 10... and so on.. till reach of Lv 20. Also will have quest and some story line as well to follow. This combination of PvP and PvE allow both player to enjoy each aspect of it. A PvP player can better "train up" his character with out the need of any PvE at all, and all of it is contain inside the Arena Space, and at reach end level.. can earn his "freedom" and allow to explore outside to the PvE zone if he/she want. An Outside PvE character can also particpate in some of the Arena as well.

There ya go buddy . The only thing I would add is about gambling, which should definately not be "gold" but perhaps a different form of currency that only has to do with the arena, like "credits" or some kind of material wealth that is only for gambling in the Arena and purchasing/trading in your credits for certain specific items like armor/clothing that have the same stats as any other end-game armor, but is unique... ...or something.

Also, I would personally axe the Shaman, as the Ritualist is pretty much a shaman.

Last edited by Blair46; Jan 25, 2006 at 05:01 PM // 17:01..
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Old Apr 09, 2006, 01:34 AM // 01:34   #20
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There seem to be some intersting where people are thinking of their own expansion idea/theme. I will do a quick bump to this thread to see if anyone want to add them to here...
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